AI Insights · Timothy · July 2021
Top 5 Educational Games in Qatar Q2 2021: Performance Insights
Discover the performance trends of the top 5 educational games in Qatar during Q2 2021. This article highlights weekly revenue, downloads, and active users for each app.
In the second quarter of 2021, the top 5 educational games in Qatar exhibited varied performance trends in terms of revenue, downloads, and active users. Here's a detailed look at how each app fared.
Lingokids - Play and Learn from Monkimun Inc experienced fluctuating weekly revenue, peaking at approximately $2.9K in the last week of April. Weekly downloads remained relatively stable with minor fluctuations, averaging around 1K downloads per week. However, weekly active users saw a gradual decline from 2.5K in early April to 1.5K by the end of June.
Keiki Learning games for Kids by BENIPOL LIMITED showed a varying revenue trend, reaching a high of $522 in late March and dropping to $230 by mid-May. Downloads were inconsistent, with a notable peak of 321 in mid-April but dropping significantly in the following weeks. Active users also showed a gradual decline, ending the quarter with around 257 users.
DragonPals: Preschool Learning from Zalomit Limited had a steady revenue stream, peaking at $321 in mid-June. The app's downloads saw a significant spike to 330 in early April but dropped sharply afterward, stabilizing at an average of 70 downloads per week. Active users remained relatively stable throughout the quarter, averaging around 111 users.
KidsBeeTV: Videos & Kids Games by Magikbee, Lda. demonstrated consistent revenue, with peaks at $277 in early April and $239 in mid-June. Downloads varied, with significant peaks in mid-April and late April, reaching up to 314 downloads per week. Active users showed a positive trend, increasing from 707 in late March to 856 by mid-June.
TinyTap: Kids' Learning Games from TinyTap Ltd. exhibited fluctuating revenue, with a significant peak of $776 in mid-April. However, downloads were minimal, averaging around 5 per week. Active users also saw a decline, from a high of 99 in early April to just 11 by the end of June.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of educational games in Qatar during Q2 2021. For more detailed analytics and trends, visit Sensor Tower's platform.